Monthly Archive: February 2016

Prevent Unity 3D Text from Always Appearing on Top while Maintaining Rich-Text Support

The TextMesh component in Unity has an annoyance which causes the text that it displays be rendered always on top. This is useful if you want your GUI elements to always appear on top but if you want to have a 3D text attached to a 3D object, this creates the weirdest results! There’s already …

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